Intel’s Senior Vice President, Raja Koduri, has been dropping some significant bombs on his Twitter feed for a when now. The most latest 1 staying the Xe HPC chip shot which is an engineering marvel but it looks like Raja has switched gears and now dropped a teaser of Intel’s first gaming discrete graphics playing cards, the Xe HPG.
Intel Teases Xe HPG Enthusiast Gaming Graphics Cards, Functioning 3DMark’s Approaching Mash Shader Element
It truly is been some time due to the fact we last listened to about Intel’s Xe HPG (High-Functionality Gaming) discrete GPUs or graphics playing cards. Intel’s principal focus has been Xe-LP and they also dive in deeper in the tech that Xe HPC has to provide thinking of it’s their greatest chip layout to date and the flagship Xe product. But the Xe HPG is where the gaming community is additional focused at and we have acquired the very first teaser of Intel’s discrete graphics cards based on the HPG GPUs jogging in action.
Xe HPG mesh shading in motion, with the UL 3DMark Mesh Shader Element take a look at that is coming out shortly pic.twitter.com/fnYeWoM08c
— Raja Koduri (@Rajaontheedge) February ten, 2021
The teaser from Raja exhibits an undisclosed Intel Xe HPG GPU based discrete graphics card functioning the UL 3DMark Mesh Shader Function take a look at. This examination is coming out quickly and will be integrated within the 3DMark check suite. Mesh Shader is a single of the big features introduced inside of DirectX 12 Top API back in 2020. The feature is supported by NVIDIA’s Turing, Ampere, and AMD’s RDNA two graphics architectures. Dependent on this tweet, Intel will also be incorporating Mesh Shaders support on its Xe-HPG course discrete GPUs.
The technology can help to substantially enhance efficiency and picture quality when rendering a scene with a considerable quantity of extremely advanced objects. Acquire for occasion a really sophisticated & triangle-major mesh and what Mesh Shaders would primarily do is segment it into more compact meshlets. Each and every meshlet ideally optimizes the vertex re-use inside of it. Applying the new components stages and this segmentation plan, devs can render extra geometry in parallel although fetching fewer in general info. An in-depth glance at Mesh Shaders can be study at NVIDIA’s and Microsoft’s Dev weblogs.
The very same Mesh Shaders also convey the complete energy of generalized GPU Compute to the geometry pipe-line, allowing for builders to establish additional dynamic worlds than right before with no compromising more than performance. It will allow for state-of-the-art culling techniques, LOD (Level of Depth), and an infinitely a lot more procedural topology generation in a scene.
The Xe HPG GPUs centered on the Gen twelve graphics architecture is a brand name new design and style as a result it is expected of them to attribute model new shading tactics these kinds of as these. Other than that, Intel discrete graphics playing cards will absolutely guidance ray tracing and a assortment of other abilities. Talking of technical specs, the graphics cards are expected to characteristic 512 Execution Units which translate to 4096 cores, GDDR6 memory, and will be fabricated by an external foundry, most probably TSMC. We will hold you posted if we hear much more about Intel’s Xe HPG graphics cards.
|GPU Household||Intel Xe-LP (1st Gen)||Intel Xe-HPG (1st Gen)||Intel Xe-HP (1st Gen)||Intel Xe-HP (2nd Gen)||Intel Xe-HPC (1st Gen)|
|GPU Phase||Entry-Level (Built-in + Discrete)||Mainstream / Higher-Conclude Gaming (Discrete)||Datacenter & Workstation||Datacenter & Workstation||Superior Efficiency Computing|
|GPU Gen||Gen twelve||Gen twelve||Gen twelve||Gen thirteen||Gen 12|
|Method Node||Intel 10nm SuperFin||Exterior Foundry||Intel 10nm SuperFin||TBA||Intel 10nm SuperFin
|GPU Products and solutions||Tiger Lake
DG1/SG1 Playing cards
|DG2 GPUs||Arctic Audio||Jupiter Seem||Ponte Vecchio|
|Specs / Style and design||96 EUs / one Tile /one GPU||512 EUs / 1 Tile / one GPU||2048 EUs / 4 Tiles Per GPU||TBA||8192 EUs / 16 Tiles for every GPU|